PRODUCT and CONCEPT SAMPLES
Meme Science spots trends quickly and analyzes their impact through the use of proprietary software and a trained team of experts that think both creatively and practically to find uses for this knowledge. Below find samples of our work.
Stats Fusion: Meme Science designed Stats Fusion to analyze emerging trends in user-created video and intra-campaign video. Stats Fusion was used by an agency working with a Fortune 100 company in their study of the effect of video deployment in a complex web video campaign. Credits see: GMDStudios.com Ford Bold Moves. |
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TheWallSL: Timed to open in November to coincide with the 25th anniversary of its original dedication, Meme Science are building a replica of the Vietnam War Memorial, commonly known as The Wall, in Second Life. The Wall lists all 58, 256 US service personnel killed or missing in the Vietnam War. The island will feature all three artistic components of the memorial: The Wall; the Three Soldiers statue and the Vietnam Women’s Memorial. Information and name search facilities are powered by a robust database, along with the option to leave virtual items at The Wall. The purpose is to provide a contemplative space for remembering the U.S. servicemen and women who died in Vietnam. It will be tied into a website that will offer name search facilities through a robust database, research resources and more. The aim of the island is not political, it is simply to honor those who lost their lives and provide an education resource for those wishing to find out more. While we realize a 3D rendering of the memorial can never impart the impact of seeing or experiencing the real thing we feel it is especially important for those who may not have had or will have the opportunity to visit the actual memorial. Sample Release |
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SLTweets.com: Recognizing the paradigm shift from long communication formats such as static HTML pages and traditional blogs, we rapidly embraced the rise of micro-formats like nano-blogs and micro-blogs. Utilizing the popular Twitter service, we developed a HUD (Heads up User Display) avatars can use to map and conduct research as they explore a virtual world like Second Life. The avatar can use the HUD to tag key areas, and send notes to the Web via the Twitter service and/or relay messages via short code to a cellular phone. The communication also allows avatars to receive messages from a cell phone or PDA while “in world.” The HUD is dispensed through strategic alliances in world, from an HTTP interface and from in-world virtual ATMs. |
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TinySL.com: A SLURL (Second Life Universal Resource Locator) compression service TinySL.com allows users to shorten extremely long URLs for use in 3D social networks or short code formats that rely on micro-chunked information (often less than 140 characters). Used in conjunction with SLTweets, it alerts users that the compressed URL is a bona fide in-world destination or a pre-vetted and relevant domain. This allows users to post long SLURLS and leaves more room for critical covalent text. |
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SecondLifeVideo.com: In collaboration with the Magnify video platform and collaborating with their team, we incubated the concept of developing a community given only a symmetrical set of video clips. We started with no traditional community participation tools and focused on the relatively obscure “machinima” niche. Machinima a portmanteau of machine cinema or machine animation is both a collection of associated production techniques and a film genre defined by those techniques. As a production technique, the term concerns the rendering of computer-generated imagery (CGI) using real-time, interactive (game) 3D engines, as opposed to high-end and complex 3D animation software used by professionals To date, the unofficial fan site has been cited frequently in the press and has over 200+ active members and editors. With more than a thousand videos reviewed and analyzed, SecondLifeVideo.com is one of the favorite and featured channels in the competitive Magnify index often reaching the top 10. |
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| "Eldritch Errors: The Providence Prophecies" (April 2007 - September 2007) (Credit Roll)Eldritch Errors is an immersive horror series playing out in real time -- on the Internet, in the real world, and in your nightmares. It will speak to you and ask you to speak in return. It will feed off of you just as much as you feed off it. It is as old as the fears of H.P. Lovecraft and as fresh as the horrors he died never having imagined. Those horrors already lurk, grinning, waiting for you to be the first to discover them, but at least you won't face them alone. Our team’s Wayne Porter continues to serve as application manager and story development and Don Cramer developed the “Lucky 5” Application that was integral to phase one story line development. Mr. Porter continues to serve as story line consultant in development of Part 2. |
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Sample Builds: We create 3D-to-Web gateways to facilitate commerce, encourage brand evangelism, and move media or messages across diverse Internet terrain. We understand the complex concepts of prim conservation, security implications, avatar behavior and development, streaming video, IP and digital rights management and how to use online virtual markets to contain costs so that funding can be put into the most important facet of a campaign- social interaction.
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| Under Development: We have a number of exciting products in beta, including an advanced iteration of StatsFusion, web agent containment and analysis systems, media composition analysis, virtual clothing creation services using a Web gateway, virtual dispensers, virtual prim-backed banking services, disability simulations and a variety of virtual terrain analyzers, multi-use communication HUDs, and research tools for universities, commerce and individuals. | |
Please feel free to contact us with questions or a consultation. |






